3ds Max Car Modelling Tutorials Pdf
Setting Image Planes Up in 3DS Max for Car Modelling Firstly this tutorial is set up for absolute beginners to 3ds Max, but can be used by more proficient users as well. First you need to get hold of some blueprints of the car that you want to model. I tend to use www.the-blueprints.com. A list of tutorials in the Car 3D Modeling Tutorials category. Done in 3ds Max 2009 and VRay. A detailed 114-pages pdf tutorial on technical surfacing from.
Here is how to get your images into 3ds max and ready to use. Open your favourite image editor and cut your blueprints into four pieces: top, side, front and back. The best way to model something like this is to have 4 views.
When you have divided up your blueprints and saved your images, open 3ds max and create 4 planes objects (top, side, front and back) and don't worry about their size right now. We'll scale the planes properly to fit the views useing some nice tip.
Open the material editor, press square on the right side of the 'diffuse' icon, pick 'bitmap', the file location menu will show up so you can select your image, choose the proper view and press 'info' icon. After that, read the resolution settings and set the same value and material to the plane object (if you are not sure how, look at the image). When you finish applying materials to your four planes, move all the planes so that they fit the views properly. You should obtain results similar to the image. Now we can start modeling. I usually start with the hood as a matter of personal preference.
You may not reverse engineer, decompile, or disassemble the Software.?
The hood will be only element that I will show you on a step by step basis, to help you understand my technique of modeling. Create a small box and place it to become tha back driver's side corner of the hood. Next right-click and use convert to editable poly to make it a poly object.Then remove three polygons where the inside of the hood would be, but leave the ones needed to create the body and grooves.Now move the vertices so that they start to form the shape of the hood in the corner. Choose the proper edges and press the 'shift' key to copy them and move these new polygons to draw the curve of the hood(image shows the begining of the operation and wchich edges to copy). Remember it's very important to pay attention to the proper placement of hood's elements, create the mesh with that in mind; it will help you keep you mesh clean and straight later on. (Image shows the hood mesh with where the important edges will be in green that we'ill get to later on. I've also marked some important places you must be careful as you work.) When you feel like you've gotten all of the edges in place and the shape satisfactory, start with creating more of the surface.